Reviews for Imaginative Play
Whether you and your grandchildren are in the heat of the baseball season and loving every moment of it, or muddling through the off-season, Ballpark Classics is a wonderful way to celebrate the game together indoors. Ballpark Classics is a finely crafted 3-dimensional hardwood game resembling a ballpark and equipped to simulate just about any scenario possible between pitcher and batter. Fastballs, sliders, walks, strikeouts, home runs — anything’s possible! The “pitching pipe” allows you to adjust your thumb and fingers to throw different types of pitches — and as with any game, practice makes perfect. When hitting, there is a mechanism that actually lets you feel the ball hitting your bat, so whether you hit a single (through a gate in the fence), or a home run (over the fence or back up the pitching pipe), you can actually experience the satisfaction of it as you might experience it playing the actual game in an actual park. The game is fast-paced and realistic, which makes it appealing to the younger generations (great for kids 8 and up). And older generations love the heart and soul that was clearly put into the design of Ballpark Classics — it takes just one look to realize that a long-time baseball fan conceived it. In fact, Doug Strohm developed the first version of the game as a teenager in 1976. Thousands of hours of product development time have passed and what you have is a beautifully nostalgic game with a design inspired by some of our country’s beloved ballparks. It even includes some vintage advertisement decals so you can personalize your park. There are no batteries or electricity needed, and it’s made in USA! So connect with your family members face-to-face, and enjoy America’s great pastime year-round.
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Star Pilot Young Scientist Space Kit$34.99 at Amazon.com |
If your grandchild (age 10+) is interested in stargazing and learning about astronomy, consider this new Star Pilot Space science kit by the award winning Young Scientists Club. The Star Pilot kit is much more than just an introduction to the night sky, although it does an excellent job of covering the basics. It includes an age-appropriate informational booklet, new technology (the “Star Pilot” device) that provides a visual hands-on approach to locating asterisms and constellations (like the Big Dipper), practice cards of the southern and northern hemispheres to help your grandchild learn how to use the Star Pilot, a large visual diagram which doubles as a decorative poster, and supplies to convert an ordinary flashlight into a night vision light. As a bonus, the kit also includes a card that grants you 40 minutes of free membership (and a user’s guide with suggested activities) to SLOOH, a website that allows real-time viewing of space through high-powered professional telescopes in Europe, South America and Australia. As the manual explains, it does take some time and practice to get the hang of using the Star Pilot device. It has a “star ball,” that shows and names the stars that form constellations, a magnifier eyepiece, where you view the lit star ball with one eye, a compass, and dials for focus and brightness control. Our testers needed to use the practice cards, adjusting the distance between them and the Star Pilot, until they learned to align the stars diagrammed on the star ball with those on the cards — as you would do with real stars in the night sky. It’s really a matter of your eyes adjusting to the process via a principle called “binocular fusion,” when one eye sees a picture and the other eye sees a similar (but not exactly the same) picture — and the brain fuses the two pictures into one! The kit’s manual is loaded with facts, snippets of history about the field of astronomy, suggested experiments, and explanations of various worldwide cultural myths and legends about constellations, such as the stories of Orion and Leo. The Star Pilot kit is appropriately targeted to children ages 10 and up, and adults interested in learning a bit of astronomy may also enjoy it. A younger grandchild will probably have difficulty using the Star Pilot device accurately. However, The Young Scientist Club also makes a Magic School Bus Secrets of Space science kit, in addition to other Magic School Bus science kits, that are targeted to age 5 and up.
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We love Harrisville Designs’ fiber arts kits that teach children how to use their hands to make something functional and beautiful. This Peg Loom kit for beginners (ages 5 and up) is just one of several weaving kits Harrisville sells, in addition to kits for making potholders, knitting, felt making, and more. It includes a child-size handheld hardwood loom with slanted pegs to hold yarn in place, as well as a plastic needle, cotton warp string, and enough yarn to complete a project. This weaving method is easy and satisfying for younger children to use — threading the needle over and under the warp string until they produce their own fabric. And, with a little help from you, they can transform that fabric into their own textile product! Peg Loom and other fiber arts projects help your grandchild to develop fine motor, basic math and concentration skills. And, as an added bonus, they have great intergenerational appeal — it’s easy to envision a grandparent or parent sitting with a child to guide them through a weaving project. While they go about their business of producing high quality knitting yarns and handweaving equipment for both children and adults (check out their website to see their full-size looms and other products), Harrisville Designs is helping to preserve the textile heritage of its town, Harrisville, New Hampshire, where yarn has been spun since 1794. In an age where so many children’s toy and product manufacturers struggle to design something new, it’s refreshing to promote a line of products that keeps an ancient art current, making it available to an appreciative new generation, as well as their parents and grandparents.
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We enjoyed testing The “New” Touch game, by Anthony Innovations, especially since it appeals to audiences of all ages. It has some lofty objectives and achieves them well, which is why it’s earned many awards. The game includes 49 three-dimensional pieces to be placed into a dome-like container with a covered door that enables you to reach in with your hand, touch, and identify the pieces. The container has a window where other players can view your progress. 20 theme playing cards have photographed images of the pieces (2 or 3 per card) and are placed facedown around the round container. A spinner on the top of the container is spun and points to the card with the pieces that need to be found and identified inside of the container (by touching and not looking). There is also a timer to make play more fast-paced and challenging. We recommend (as does the manufacturer) starting off using half of the pieces and corresponding cards (at most), and not using the timer, until you get used to the game and until skills begin to develop. The Touch enables players ages 5 and up (including adults) to play together and be equally challenged. Its primary goal is to test sensory perception and memory skills, while also helping to develop fine motor and visualization skills. “Fun facts” (written for a general audience) are included about each of the educational pieces. Because The Touch is so good at exercising the brain and encouraging the development of these skills, even teachers and therapists use it with students and patients. Our youngest child-testers (who should be supervised) enjoyed playing with the pieces independent of the game, and even felt compelled to coach their fellow players by watching through the window and encouraging them with “you’re close,” or “you’re getting warmer,” etc. If this helps them to stay interested in and enjoy the game while they begin to develop these skills, then why not? The Touch is a challenging game for grandchildren as well as parents and grandparents! The more it is played the more rewarding and fun it becomes. Expansion packs can be purchased and replacement pieces are available by contacting the company.
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The Day that Came to Play $39.95 at Flattenme |
Flattenme has done it again with another fantastic addition to its personalized storybook series — this time babies (and their readers) are the lucky audience! Similar to the original Flattenme books personalized for 2-4 and 4-7 year-olds, your tiniest grandchild’s photo is expertly superimposed onto the rhyming pages of a magically illustrated adventure that you might imagine to be played out in a perfectly choreographed baby dream. Alongside your grandchild’s likeness (and name), you’ll be treated to a perfect sunrise, puffy clouds, rainbows, castles and a moss-covered bed — and let’s not forget a smiling cow, winking cat and red balloon wearing a hat! This visual enchantment is Flattenme’s strength — pages your eyes will never tire of, nor will your grandchild’s. Simply upload or mail a photo of your grandchild to Flattenme (see FAQ page for details) and they’ll do the rest! Since we last reviewed Flattenme’s original books, they’ve won more awards and have been featured on several national television shows — well-deserved kudos!
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Lacing cards have been around for eons and the simple yet satisfying concept still make them a popular gift idea today. Just thread the shoelace-like string under and over the holes that surround the colorful image painted on the card. Grandchildren ages three to about five or so will appreciate this quiet-time play that encourages them to focus and exercise their fine-motor skills. And, perhaps, you’ll enjoy the memory of doing this same activity as a child! Sturdy non-bendable cardboard sets of 5 cards measuring 8 x 9 1/2 come in 12 varieties, including Friendly Pets (shown here), Things that Go, Under the Sea, and Barn Animal Musicians. Like all of Eeboo’s products, their lacing cards feature original art from well-known children’s book illustrators, which adds to their nostalgic appeal. So lace up, and take a stroll down memory lane with your grandchildren!
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What if you could buy a great gift for your grandchild (something you’ve found on Grandkids Gift Guide, of course!) — make that gift even more special by personalizing it and wrapping it in adventure — and, better, yet — make that special experience last 1 to 2 weeks, and forever in their memories? A new “adventure by mail” service called Giftventure will make that happen for you! All you need to do is go to their website and order a giftventure by choosing an adventure and answering a few short questions about your grandchild to personalize it. Choose a treasure map adventure for kids 4-8, a maze adventure for kids 8-12, or choose from several seasonal/holiday adventures. Their characters include: Captain Percy the Pirate, Fay the Fairy Princess, Gunther the Dragon, and holiday favorites — Santa Claus, Easter Bunny and Cupid. A giftventure includes 3-4 mailers to your granchild sent every three days from the character you choose. The mailers include colorful letters and posters, as well as puzzles and clues leading them to the location of your gift. Simply provide Giftventure with your grandchild’s name and address, location where your gift will be hidden, as well as a favorite toy/game and landmark to be incorporated in their special story. Giftventure will do the rest! If you know you want to give your grandchild a giftventure but don’t know exactly when — or you’re waiting for a special occasion to occur (a birthday, the holidays — or a special visit at your house or theirs!), Giftventure provides two simple options. One option is to have the giftventure mailed to you or your grandchild’s parents as a package, where everything is included, and the letters, etc. can be distributed (by grown-ups) at the most appropriate times. Or you can purchase a Giftventure gift certificate, which can be redeemed by you or your grandchild’s parents at a later date. Once you decide to give a giftventure, all you need is the gift — and you’re only a few clicks away from that! So… let the adventure and the memory-making begin!
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We love the simple premise of Family Talk and Grandparent Talk — card deck games with questions that provide the perfect spark for conversations among family members and peers. The games include 100 diverse question cards clipped together and small enough to bring anywhere where it might be helpful and enjoyable to pass time or become lost in memorable conversation. The questions have been developed for ages four and up — the younger set will need help reading the cards, of course. In Family Talk, questions are as simple as, “What is your favorite color?” or can get as detailed as, “What is one of the most important things your parents taught you?” Grandparent Talk is designed to help deepen intergenerational relationships among family members and keep family history alive. Questions range from: “Did you have your own bedroom growing up?” and “Who was your favorite teacher and why?” to “Are you afraid of anything?” and “What do you think about kids today?” Writing about this makes me want to turn back time to play this game with my own grandparents. Both games (as well as a Family Talk 2 version) come in the portable clip format or in a tabletop jar format. The Founder of Around the Table Games is a working mom who enjoyed learning all she could about her grandparents and great grandparents — and who knows how today’s busy lifestyles can prevent us from enjoying these types of valuable interactions. The games are great gifts for kids and their families, or for yourself — to keep at your home for when your grandchildren visit. Your “talks” will never be the same again!
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The latest and 6th installment of the Mia Adventures is chock-full of learning objectives, cleverly layered within 12 engaging activities and one giant adventure that allows you (or your grandchild) to jump right into a movie of sorts, manipulate its main character (Mia), and play a decisive role in the ins-and-outs and outcome of her adventure. And, oh, by the way — you’re grandchild will learn plenty in the process. You can’t really compare this DVD-ROM to other reading software for this age group (grades K - 3) because the graphics alone make it stand out. It is movie-quality with unique characters, sets, props and game ideas that will make you chuckle and scratch your head, thinking, “How on earth did they come up with that idea?” Suffice it to say that the experience is refreshing. The DVD-ROM is split into 2 parts: Activities and Mia’s Adventure. The activities require less of a commitment, and your grandchild can hop from one game to the next fairly easily, choosing levels of play from 1-4. Each game or activity has stated learning objectives, such as reading comprehension, upper and lower case, singular and plural, rhyming, verb tense, word recognition, etc. We’ve found that some will be easier for the younger-aged audience (Kindergarten and Grade 1) to play than others. For instance, the activities focusing on rhyming, word-letter associations or letter sounds might be less intimidating for this set. Furthermore, they will most likely need your assistance with the Activities — even though each activity does begin with instructions and demos by amusing characters — and most certainly with the Adventure portion of the DVD-ROM. At first, the Adventure will seem like you and your grandchild are watching a movie, as it is story-based. Mia is a mouse who lives in an old Victorian house where many generations of her family have lived. The new twist in this game is a collection of amusing pests (the Bugaboo Bugs) that have also moved in. The objective is to help Mia send the bugs on their way. Each adventure that your grandchild starts can be saved and re-selected. It will likely take a little while (and viewing the demo and instructions) to get used to the nuances of the game, including how to use the mouse to manipulate Mia. Again, the younger children will need your assistance. But once the basics are mastered, it truly is an adventure! For very good reasons this collection of Mia DVD-ROMs continues to grow in size and popularity. Enjoy!
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Our family loves tangram puzzles, so we were excited to find Tangoes Jr., which is a wonderful tangram puzzle “kit” for children as young as four. What I like most about Tangoes Jr. is its packaging. The sturdy cardboard puzzle cards are neatly tucked away in a flip-top briefcase about the same size as a small laptop computer. Then a drawer slides out from the right side holding each of the seven puzzle pieces in its own place. The cards, puzzles, and puzzle pieces are the perfect size for young hands, large enough to prevent fine-motor frustrations. The puzzle pieces are also lightly magnetized — again, helping to avoid frustrations from slippage. This feature, in addition to the packaging, makes the game a perfect car and travel activity. Tangoes Jr. comes with twelve 2-sided puzzle cards (the twelfth card is blank so your grandchild can create his/her own tangram puzzle). The other 11 cards (totaling 22 puzzles), have one version of a puzzle on one side (Level 1), and another version on the reverse side (Level 2). The Level 1 sides display the seven shapes, each shape clearly outlined, with all of the shapes combined to form the overall tangram puzzle shape (such as a sailboat, a house, a cat, etc.). In Level 1, matching shapes is the essential skill. The Level 2 sides do not show the dividing lines — only a silhouette of the shape. This level tests memory skills, spatial and visual discrimination, and important mathematical principles — the beauty of tangrams! Tangoes Jr. are a wonderful activity for you to do with your grandchildren, allowing you to guide them as they move on to some of the more challenging puzzles. Some of the Level 2 puzzles may even have you scratching your head. You can also purchase extra Tangoes Jr. Puzzle Packs when the original cards are mastered. For older grandchildren, be sure to check out Classic Tangoes, and the other Tangoes sets.
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