Reviews for Educational

Grandmother Invented “CARES - Kids Fly Safe” Airline Child Safety Harness is Lightweight and FAA Approved

CARES - Kids Fly Safe

$74.95 at Kids Fly Safe

First of all, we love the entrepreneurial success story behind this product. Louise Stall, the inventor of CARES — Kids Fly Safe airline safety harness, is a grandmother of 9 who was inspired to make airplane travel safer for her own grandchildren and for all young children. As she watched her own kids struggle to fly with her small grandchildren, Louise recognized a problem that most of us have encountered. Normal airline seat belts are not safe for toddlers and preschoolers, and it’s nearly impossible to lug a car seat onto the plane along with carry-ons and children themselves. Sketches and work to file for a patent eventually led to a partnership with AmSafe who also manufactures most of the airline seat belts found on today’s flights. After 4 years of developing and testing the prototypes for safety, the FAA certified the CARES system as the first and only alternative to car seats allowed on planes. The best thing about the CARES system, aside from peace of mind, is that it weighs just one pound. It’s packaged in a small nylon travel pouch with an instructional dvd and a safety card similar to the one found on airplanes. It can fit easily in a carry-on bag or can even be carried by your grandchild. When installed, the restraint system itself looks similar to a 5-point harness system used in an infant or toddler/convertible car seat. It should be noted that installation varies slightly depending on the type of airline seats and tray tables on the plane (and this is clearly diagrammed on the instructional safety card). On seats with a “non-recessed” tray table the CARES is installed under the tray table of the person behind you (allowing that person to use the tray table). Thus the CARES can be used throughout the entire flight. On seats where the with a “recessed” tray table, the CARES is installed over the tray table, thus it can only be used during taxi, takeoff and landing. Cares is designed for children age 1 and older who weigh between 22 and 44 pounds. Louise and her family-run business suggest that airlines should be required to carry and offer the CARES restraint to any child flying with them who fits that profile — and that sounds good to us. In the meantime, if you have grandchildren who fall in that range consider presenting them (and their parents!) with this gift of safety and convenience, invented and brought to market by a concerned and industrious grandparent — bravo!

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Touch Game Challenges All Ages on Memory, Perception & Fine Motor Skills

The New Touch Game

$31.00 at Amazon.com

We enjoyed testing The “New” Touch game, by Anthony Innovations, especially since it appeals to audiences of all ages. It has some lofty objectives and achieves them well, which is why it’s earned many awards. The game includes 49 three-dimensional pieces to be placed into a dome-like container with a covered door that enables you to reach in with your hand, touch, and identify the pieces. The container has a window where other players can view your progress. 20 theme playing cards have photographed images of the pieces (2 or 3 per card) and are placed facedown around the round container. A spinner on the top of the container is spun and points to the card with the pieces that need to be found and identified inside of the container (by touching and not looking). There is also a timer to make play more fast-paced and challenging. We recommend (as does the manufacturer) starting off using half of the pieces and corresponding cards (at most), and not using the timer, until you get used to the game and until skills begin to develop. The Touch enables players ages 5 and up (including adults) to play together and be equally challenged. Its primary goal is to test sensory perception and memory skills, while also helping to develop fine motor and visualization skills. “Fun facts” (written for a general audience) are included about each of the educational pieces. Because The Touch is so good at exercising the brain and encouraging the development of these skills, even teachers and therapists use it with students and patients. Our youngest child-testers (who should be supervised) enjoyed playing with the pieces independent of the game, and even felt compelled to coach their fellow players by watching through the window and encouraging them with “you’re close,” or “you’re getting warmer,” etc. If this helps them to stay interested in and enjoy the game while they begin to develop these skills, then why not? The Touch is a challenging game for grandchildren as well as parents and grandparents! The more it is played the more rewarding and fun it becomes. Expansion packs can be purchased and replacement pieces are available by contacting the company. 


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Jishaku Magnets: A Stategy Game That’s Surprising & Fun

Jishaku

$17.71 at Amazon.com

Strategy games don’t tend to invoke fits of laughter. Head scratching, huffing and puffing, or contemplative silence — perhaps. But laughter? Not usually. That’s why a new game called Jishaku, the Japanese word for “magnet,” is so much fun. The game features finely polished hematite magnets as playing pieces that get placed in available spaces on a foam game base. The strategy is to use the magnets’ force (their North & South poles) to repel the magnets closest to them on the base without forcing them to connect with other magnets. There are three variations of the game but the most popular (and simplest) is “I’m Out,” where the goal is to get rid of all of your magnets. As described above, when other magnets connect with yours during your turn you must take all of the magnets back with you. The first couple of turns are easier because there is plenty of space to spread the magnets out. But the fun starts once things get more crowded. You and your grandchildren will be constantly surprised when the magnets instantly snap together without warning. And then the laughter starts. It’s so much fun that you almost don’t mind losing! Although Jishaku is intended for players age 8 and up, it’s possible to play with slightly younger grandchildren depending on the child (the magnets must not go anywhere near a child’s mouth!). Older grandchildren and adults will enjoy the challenge of mastering the power of magnetic force. Jishaku is thoughtful, yet surprising and fun!


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More Magic from Flattenme - Personalized Storybook for Baby

The Day that Came to Play

$39.95 at Flattenme

Flattenme has done it again with another fantastic addition to its personalized storybook series — this time babies (and their readers) are the lucky audience! Similar to the original Flattenme books personalized for 2-4 and 4-7 year-olds, your tiniest grandchild’s photo is expertly superimposed onto the rhyming pages of a magically illustrated adventure that you might imagine to be played out in a perfectly choreographed baby dream. Alongside your grandchild’s likeness (and name), you’ll be treated to a perfect sunrise, puffy clouds, rainbows, castles and a moss-covered bed — and let’s not forget a smiling cow, winking cat and red balloon wearing a hat! This visual enchantment is Flattenme’s strength — pages your eyes will never tire of, nor will your grandchild’s. Simply upload or mail a photo of your grandchild to Flattenme (see FAQ page for details) and they’ll do the rest! Since we last reviewed Flattenme’s original books, they’ve won more awards and have been featured on several national television shows — well-deserved kudos!

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Reinvigorated by Eeboo, Lacing Cards are a Perfect Gift!

Family Pet Lacing Cards

$12.94 at Amazon.com

Lacing cards have been around for eons and the simple yet satisfying concept still make them a popular gift idea today. Just thread the shoelace-like string under and over the holes that surround the colorful image painted on the card. Grandchildren ages three to about five or so will appreciate this quiet-time play that encourages them to focus and exercise their fine-motor skills. And, perhaps, you’ll enjoy the memory of doing this same activity as a child! Sturdy non-bendable cardboard sets of 5 cards measuring 8 x 9 1/2 come in 12 varieties, including Friendly Pets (shown here), Things that Go, Under the Sea, and Barn Animal Musicians. Like all of Eeboo’s products, their lacing cards feature original art from well-known children’s book illustrators, which adds to their nostalgic appeal. So lace up, and take a stroll down memory lane with your grandchildren!

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Play a Phonics Reading Game with your Grandchild and Watch What Happens!

Whizizzle Phonics

$12.95 at Amazon.com

We’re convinced that the best way to learn new concepts is to make games out of them. Whizizzle Phonics Games are a fun and effective way for children ages 4 and older to learn to read — and a wonderful way for you to be involved in the process. Each card deck (decks 1-3 and 4-6 are sold as 2 separate sets) teaches different sounds. For instance, Game 1 teaches short vowel sounds in consonant-vowel-consonant (CVC) words — “leg,” “sad,” “cup,” etc. The game-playing rules are similar to other card deck games. Each player is dealt 7 cards that include “word” cards and “action” cards — such as “Leap Frog,” which means the next player’s turn is skipped, or “Turn Around,” which reverses the direction of play. There is a draw pile and a discard pile. The person whose turn it is must choose a card from his or her own hand to match the vowel or consonant sounds on the card face-up on the discard pile. For instance, if the card on the discard pile features the word “red,” your grandchild can choose to match it with a card that features the words, “rag” (the beginning sound), “pen” (the middle sound), or “dad” (the ending sound). The word and the sound they’re matching (vs. the letter) must be uttered to complete the turn. An “action” card can also be played if there is no matching “word” card, or to simply make things more interesting. It’s fun, portable, and one more way to help your grandchild learn to read. Play it and watch what happens!


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Road Trip? Don’t Forget Eeboo’s Travel Bingo!

Eeboo Travel Bingo

$9.95 at Amazon.com

Are we there yet? When it comes to a family road trip, this is surely the most frequently asked question. Eeboo’s Travel Bingo game offers one solution (and while it may not resolve the problem for the entire trip it will surely help out). This beloved and easy-to-learn game has been transformed to be played in the car. Four easy-to-hold square pads (pencils included) display drawings of things that are commonly spotted while driving, such as: stop signs, bridges, dogs, motorcycles, flags, stoplights and gas pumps. Just like traditional bingo, your grandchild (and whoever else is playing) mark the item/spot when they see it and the first one to complete a row and yell, “Bingo!” wins. It’s great for all ages, although younger children may want to team up with someone since it’s harder for them to spot things as quickly. The game comes in a nicely-designed box and was awarded the Oppenheim Toy Portfolio Best Toy Award. Eeboo also sells a travel version of their matching game and color dominoes.


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Conversation Starters for All Ages: Family Talk & Grandparent Talk Card Deck Games

Family Talk & Grandparent Talk

$12.95 at Around The Table Games

We love the simple premise of Family Talk and Grandparent Talk — card deck games with questions that provide the perfect spark for conversations among family members and peers. The games include 100 diverse question cards clipped together and small enough to bring anywhere where it might be helpful and enjoyable to pass time or become lost in memorable conversation. The questions have been developed for ages four and up — the younger set will need help reading the cards, of course. In Family Talk, questions are as simple as, “What is your favorite color?” or can get as detailed as, “What is one of the most important things your parents taught you?” Grandparent Talk is designed to help deepen intergenerational relationships among family members and keep family history alive. Questions range from: “Did you have your own bedroom growing up?” and “Who was your favorite teacher and why?” to “Are you afraid of anything?” and “What do you think about kids today?” Writing about this makes me want to turn back time to play this game with my own grandparents. Both games (as well as a Family Talk 2 version) come in the portable clip format or in a tabletop jar format. The Founder of Around the Table Games is a working mom who enjoyed learning all she could about her grandparents and great grandparents — and who knows how today’s busy lifestyles can prevent us from enjoying these types of valuable interactions. The games are great gifts for kids and their families, or for yourself — to keep at your home for when your grandchildren visit. Your “talks” will never be the same again!

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Mia Mouse’s New Hit Reading Adventure DVD-ROM

Mia's Reading - Bugaboo Bugs

$24.99 at Amazon.com

The latest and 6th installment of the Mia Adventures is chock-full of learning objectives, cleverly layered within 12 engaging activities and one giant adventure that allows you (or your grandchild) to jump right into a movie of sorts, manipulate its main character (Mia), and play a decisive role in the ins-and-outs and outcome of her adventure. And, oh, by the way — you’re grandchild will learn plenty in the process. You can’t really compare this DVD-ROM to other reading software for this age group (grades K - 3) because the graphics alone make it stand out. It is movie-quality with unique characters, sets, props and game ideas that will make you chuckle and scratch your head, thinking, “How on earth did they come up with that idea?” Suffice it to say that the experience is refreshing. The DVD-ROM is split into 2 parts: Activities and Mia’s Adventure. The activities require less of a commitment, and your grandchild can hop from one game to the next fairly easily, choosing levels of play from 1-4. Each game or activity has stated learning objectives, such as reading comprehension, upper and lower case, singular and plural, rhyming, verb tense, word recognition, etc. We’ve found that some will be easier for the younger-aged audience (Kindergarten and Grade 1) to play than others. For instance, the activities focusing on rhyming, word-letter associations or letter sounds might be less intimidating for this set. Furthermore, they will most likely need your assistance with the Activities — even though each activity does begin with instructions and demos by amusing characters — and most certainly with the Adventure portion of the DVD-ROM. At first, the Adventure will seem like you and your grandchild are watching a movie, as it is story-based. Mia is a mouse who lives in an old Victorian house where many generations of her family have lived. The new twist in this game is a collection of amusing pests (the Bugaboo Bugs) that have also moved in. The objective is to help Mia send the bugs on their way. Each adventure that your grandchild starts can be saved and re-selected. It will likely take a little while (and viewing the demo and instructions) to get used to the nuances of the game, including how to use the mouse to manipulate Mia. Again, the younger children will need your assistance. But once the basics are mastered, it truly is an adventure! For very good reasons this collection of Mia DVD-ROMs continues to grow in size and popularity. Enjoy!


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Tangoes Jr. - Classic Tangram Puzzles Made Kid & Travel-Friendly

Tangoes Jr.

$24.99 at Amazon.com

Our family loves tangram puzzles, so we were excited to find Tangoes Jr., which is a wonderful tangram puzzle “kit” for children as young as four. What I like most about Tangoes Jr. is its packaging. The sturdy cardboard puzzle cards are neatly tucked away in a flip-top briefcase about the same size as a small laptop computer. Then a drawer slides out from the right side holding each of the seven puzzle pieces in its own place. The cards, puzzles, and puzzle pieces are the perfect size for young hands, large enough to prevent fine-motor frustrations. The puzzle pieces are also lightly magnetized — again, helping to avoid frustrations from slippage. This feature, in addition to the packaging, makes the game a perfect car and travel activity. Tangoes Jr. comes with twelve 2-sided puzzle cards (the twelfth card is blank so your grandchild can create his/her own tangram puzzle). The other 11 cards (totaling 22 puzzles), have one version of a puzzle on one side (Level 1), and another version on the reverse side (Level 2). The Level 1 sides display the seven shapes, each shape clearly outlined, with all of the shapes combined to form the overall tangram puzzle shape (such as a sailboat, a house, a cat, etc.). In Level 1, matching shapes is the essential skill. The Level 2 sides do not show the dividing lines — only a silhouette of the shape. This level tests memory skills, spatial and visual discrimination, and important mathematical principles — the beauty of tangrams! Tangoes Jr. are a wonderful activity for you to do with your grandchildren, allowing you to guide them as they move on to some of the more challenging puzzles. Some of the Level 2 puzzles may even have you scratching your head. You can also purchase extra Tangoes Jr. Puzzle Packs when the original cards are mastered. For older grandchildren, be sure to check out Classic Tangoes, and the other Tangoes sets.


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