Reviews for 8-11 years old

Ballpark Classics Hardwood Tabletop Game Appeals to All Generations of Baseball Fans

Ballpark Classics

$349.00 at Ballpark Classics

Whether you and your grandchildren are in the heat of the baseball season and loving every moment of it, or muddling through the off-season, Ballpark Classics is a wonderful way to celebrate the game together indoors. Ballpark Classics is a finely crafted 3-dimensional hardwood game resembling a ballpark and equipped to simulate just about any scenario possible between pitcher and batter. Fastballs, sliders, walks, strikeouts, home runs — anything’s possible! The “pitching pipe” allows you to adjust your thumb and fingers to throw different types of pitches — and as with any game, practice makes perfect. When hitting, there is a mechanism that actually lets you feel the ball hitting your bat, so whether you hit a single (through a gate in the fence), or a home run (over the fence or back up the pitching pipe), you can actually experience the satisfaction of it as you might experience it playing the actual game in an actual park. The game is fast-paced and realistic, which makes it appealing to the younger generations (great for kids 8 and up). And older generations love the heart and soul that was clearly put into the design of Ballpark Classics — it takes just one look to realize that a long-time baseball fan conceived it. In fact, Doug Strohm developed the first version of the game as a teenager in 1976. Thousands of hours of product development time have passed and what you have is a beautifully nostalgic game with a design inspired by some of our country’s beloved ballparks. It even includes some vintage advertisement decals so you can personalize your park. There are no batteries or electricity needed, and it’s made in USA! So connect with your family members face-to-face, and enjoy America’s great pastime year-round.

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Giftventure Wraps Your Grandchild’s Gift in a Personalized Adventure by Mail

Giftventure

$19.95 at Giftventure

What if you could buy a great gift for your grandchild (something you’ve found on Grandkids Gift Guide, of course!) — make that gift even more special by personalizing it and wrapping it in adventure — and, better, yet — make that special experience last 1 to 2 weeks, and forever in their memories? A new “adventure by mail” service called Giftventure will make that happen for you! All you need to do is go to their website and order a giftventure by choosing an adventure and answering a few short questions about your grandchild to personalize it. Choose a treasure map adventure for kids 4-8, a maze adventure for kids 8-12, or choose from several seasonal/holiday adventures. Their characters include: Captain Percy the Pirate, Fay the Fairy Princess, Gunther the Dragon, and holiday favorites — Santa Claus, Easter Bunny and Cupid. A giftventure includes 3-4 mailers to your granchild sent every three days from the character you choose. The mailers include colorful letters and posters, as well as puzzles and clues leading them to the location of your gift. Simply provide Giftventure with your grandchild’s name and address, location where your gift will be hidden, as well as a favorite toy/game and landmark to be incorporated in their special story. Giftventure will do the rest! If you know you want to give your grandchild a giftventure but don’t know exactly when — or you’re waiting for a special occasion to occur (a birthday, the holidays — or a special visit at your house or theirs!), Giftventure provides two simple options. One option is to have the giftventure mailed to you or your grandchild’s parents as a package, where everything is included, and the letters, etc. can be distributed (by grown-ups) at the most appropriate times. Or you can purchase a Giftventure gift certificate, which can be redeemed by you or your grandchild’s parents at a later date. Once you decide to give a giftventure, all you need is the gift — and you’re only a few clicks away from that! So… let the adventure and the memory-making begin!

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Hard to Top: Thinkfun’s Top This! Brain Teaser Game is Shape, Pattern Matching & Spacial Fun!

Top This! by Thinkfun

$13.15 at Amazon.com

We’ve found that parents and grandparents tend to love Thinkfun’s brain teaser games just as much as their children and grandchildren. Top This!, one of Thinkfun’s newest additions for ages 8 and up, is no exception. The object of the game is to create the same overall shape using orange pieces of varying shapes stacked on top of blue pieces of varying shapes, or vice versa. Top This! borrows some basic concepts from classic tangrams, yet it has a wonderfully complex personality all its own. 40 game cards ranging from beginner level, to intermediate, to advanced, to expert level, show you the pieces of each color that you will need to complete each puzzle. Beginner puzzles/cards start with just 2 shape pieces of each color, and the remaining puzzles all require 3 pieces of each color. Most older children and adults should be able to get through the beginner and intermediate level puzzles without too much difficulty or with a bit of help. It is at the advanced and expert levels that the head scratching begins, and where you might find yourself obsessed with completing a particular card. Like many Thinkfun games, Top This! is beautifully packaged, with all of its 20 shape pieces, 40 puzzle cards (with solutions), and clever card holder, fitting into a nylon travel pouch. Top This! is hard to top!

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Star Light Star Bright: New Star Pilot Space Science Kit Helps Kids Navigate the Night Sky

Star Pilot Young Scientist Space Kit

$34.99 at Amazon.com

If your grandchild (age 10+) is interested in stargazing and learning about astronomy, consider this new Star Pilot Space science kit by the award winning Young Scientists Club. The Star Pilot kit is much more than just an introduction to the night sky, although it does an excellent job of covering the basics. It includes an age-appropriate informational booklet, new technology (the “Star Pilot” device) that provides a visual hands-on approach to locating asterisms and constellations (like the Big Dipper), practice cards of the southern and northern hemispheres to help your grandchild learn how to use the Star Pilot, a large visual diagram which doubles as a decorative poster, and supplies to convert an ordinary flashlight into a night vision light. As a bonus, the kit also includes a card that grants you 40 minutes of free membership (and a user’s guide with suggested activities) to SLOOH, a website that allows real-time viewing of space through high-powered professional telescopes in Europe, South America and Australia. As the manual explains, it does take some time and practice to get the hang of using the Star Pilot device. It has a “star ball,” that shows and names the stars that form constellations, a magnifier eyepiece, where you view the lit star ball with one eye, a compass, and dials for focus and brightness control. Our testers needed to use the practice cards, adjusting the distance between them and the Star Pilot, until they learned to align the stars diagrammed on the star ball with those on the cards — as you would do with real stars in the night sky. It’s really a matter of your eyes adjusting to the process via a principle called “binocular fusion,” when one eye sees a picture and the other eye sees a similar (but not exactly the same) picture — and the brain fuses the two pictures into one! The kit’s manual is loaded with facts, snippets of history about the field of astronomy, suggested experiments, and explanations of various worldwide cultural myths and legends about constellations, such as the stories of Orion and Leo. The Star Pilot kit is appropriately targeted to children ages 10 and up, and adults interested in learning a bit of astronomy may also enjoy it. A younger grandchild will probably have difficulty using the Star Pilot device accurately. However, The Young Scientist Club also makes a Magic School Bus Secrets of Space science kit, in addition to other Magic School Bus science kits, that are targeted to age 5 and up.

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Child-Friendly Peg Loom Weaving Kit by Harrisville Designs

Peg Loom -- Weaving for Beginners

$19.95 at Harrisville Designs

We love Harrisville Designs’ fiber arts kits that teach children how to use their hands to make something functional and beautiful. This Peg Loom kit for beginners (ages 5 and up) is just one of several weaving kits Harrisville sells, in addition to kits for making potholders, knitting, felt making, and more. It includes a child-size handheld hardwood loom with slanted pegs to hold yarn in place, as well as a plastic needle, cotton warp string, and enough yarn to complete a project. This weaving method is easy and satisfying for younger children to use — threading the needle over and under the warp string until they produce their own fabric. And, with a little help from you, they can transform that fabric into their own textile product! Peg Loom and other fiber arts projects help your grandchild to develop fine motor, basic math and concentration skills. And, as an added bonus, they have great intergenerational appeal — it’s easy to envision a grandparent or parent sitting with a child to guide them through a weaving project. While they go about their business of producing high quality knitting yarns and handweaving equipment for both children and adults (check out their website to see their full-size looms and other products), Harrisville Designs is helping to preserve the textile heritage of its town, Harrisville, New Hampshire, where yarn has been spun since 1794. In an age where so many children’s toy and product manufacturers struggle to design something new, it’s refreshing to promote a line of products that keeps an ancient art current, making it available to an appreciative new generation, as well as their parents and grandparents.

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Touch Game Challenges All Ages on Memory, Perception & Fine Motor Skills

The New Touch Game

$31.00 at Amazon.com

We enjoyed testing The “New” Touch game, by Anthony Innovations, especially since it appeals to audiences of all ages. It has some lofty objectives and achieves them well, which is why it’s earned many awards. The game includes 49 three-dimensional pieces to be placed into a dome-like container with a covered door that enables you to reach in with your hand, touch, and identify the pieces. The container has a window where other players can view your progress. 20 theme playing cards have photographed images of the pieces (2 or 3 per card) and are placed facedown around the round container. A spinner on the top of the container is spun and points to the card with the pieces that need to be found and identified inside of the container (by touching and not looking). There is also a timer to make play more fast-paced and challenging. We recommend (as does the manufacturer) starting off using half of the pieces and corresponding cards (at most), and not using the timer, until you get used to the game and until skills begin to develop. The Touch enables players ages 5 and up (including adults) to play together and be equally challenged. Its primary goal is to test sensory perception and memory skills, while also helping to develop fine motor and visualization skills. “Fun facts” (written for a general audience) are included about each of the educational pieces. Because The Touch is so good at exercising the brain and encouraging the development of these skills, even teachers and therapists use it with students and patients. Our youngest child-testers (who should be supervised) enjoyed playing with the pieces independent of the game, and even felt compelled to coach their fellow players by watching through the window and encouraging them with “you’re close,” or “you’re getting warmer,” etc. If this helps them to stay interested in and enjoy the game while they begin to develop these skills, then why not? The Touch is a challenging game for grandchildren as well as parents and grandparents! The more it is played the more rewarding and fun it becomes. Expansion packs can be purchased and replacement pieces are available by contacting the company. 


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Three Cheers For Three Cups - A Children’s Book About Saving, Spending & Being Charitable

Three Cups

$10.00 at 3CupsBook

Once in a while a book comes around that can change the direction of a child’s life. Three Cups, a new children’s book based on a true story, has the potential to do just that. Mark St. Germain retells the story of the present a boy received from his parents for his fifth birthday… a present, his parents explained, that would “take him on many adventures.” As he proceeds to unwrap 3 old coffee cups from his family’s kitchen cabinet, he is at first disappointed and confused. But then his parents give him the second part of his gift — his first weekly allowance — and the adventure begins! His parents help him divide his allowance into 3 cups — one for saving, one for spending, and one to use towards a charity of his choice. As the weeks go on, the cups fill and it’s time to put the money from each cup to use. The money in the saving cup gets deposited in the bank “to keep it safe” and “make it grow.” The money in the spending cup eventually pays for a new baseball glove and a present for his little sister. At first, he has a hard time figuring out what to do with the money collected in the charity cup, because, he thought, “there were so many people who needed help,” and his charity cup was “so small.” But his parents assured him there were “a hundred things,” and even “a hundred times a hundred things,” that he could do with the money. He settled on buying eight cans of soup for his school’s food drive, and helped his teacher make deliveries to needy families. As the boy grows, so does the amount of his allowance, and the money placed in each cup. And, then, when he’s old enough to work, he continues the tradition, helping to pay for his own college and helping many more people through charity. The lessons in Three Cups are simple and classic and do not read as preachy. Instead, they make up an engaging story that will encourage children and families to easily put the principles into practice. The gorgeous illustrations by April Willy perfectly suit the book. She has a way of accurately capturing the feelings the boy has throughout the entire Three Cups learning process — disappointment, inquisitiveness, excitement and pride. Of course, Three Cups is a perfect gift for your grandchildren — for you to read with them and to help instill the principles it so eloquently suggests. Three Cheers for Three Cups!

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Jishaku Magnets: A Stategy Game That’s Surprising & Fun

Jishaku

$17.71 at Amazon.com

Strategy games don’t tend to invoke fits of laughter. Head scratching, huffing and puffing, or contemplative silence — perhaps. But laughter? Not usually. That’s why a new game called Jishaku, the Japanese word for “magnet,” is so much fun. The game features finely polished hematite magnets as playing pieces that get placed in available spaces on a foam game base. The strategy is to use the magnets’ force (their North & South poles) to repel the magnets closest to them on the base without forcing them to connect with other magnets. There are three variations of the game but the most popular (and simplest) is “I’m Out,” where the goal is to get rid of all of your magnets. As described above, when other magnets connect with yours during your turn you must take all of the magnets back with you. The first couple of turns are easier because there is plenty of space to spread the magnets out. But the fun starts once things get more crowded. You and your grandchildren will be constantly surprised when the magnets instantly snap together without warning. And then the laughter starts. It’s so much fun that you almost don’t mind losing! Although Jishaku is intended for players age 8 and up, it’s possible to play with slightly younger grandchildren depending on the child (the magnets must not go anywhere near a child’s mouth!). Older grandchildren and adults will enjoy the challenge of mastering the power of magnetic force. Jishaku is thoughtful, yet surprising and fun!


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Play a Phonics Reading Game with your Grandchild and Watch What Happens!

Whizizzle Phonics

$12.95 at Amazon.com

We’re convinced that the best way to learn new concepts is to make games out of them. Whizizzle Phonics Games are a fun and effective way for children ages 4 and older to learn to read — and a wonderful way for you to be involved in the process. Each card deck (decks 1-3 and 4-6 are sold as 2 separate sets) teaches different sounds. For instance, Game 1 teaches short vowel sounds in consonant-vowel-consonant (CVC) words — “leg,” “sad,” “cup,” etc. The game-playing rules are similar to other card deck games. Each player is dealt 7 cards that include “word” cards and “action” cards — such as “Leap Frog,” which means the next player’s turn is skipped, or “Turn Around,” which reverses the direction of play. There is a draw pile and a discard pile. The person whose turn it is must choose a card from his or her own hand to match the vowel or consonant sounds on the card face-up on the discard pile. For instance, if the card on the discard pile features the word “red,” your grandchild can choose to match it with a card that features the words, “rag” (the beginning sound), “pen” (the middle sound), or “dad” (the ending sound). The word and the sound they’re matching (vs. the letter) must be uttered to complete the turn. An “action” card can also be played if there is no matching “word” card, or to simply make things more interesting. It’s fun, portable, and one more way to help your grandchild learn to read. Play it and watch what happens!


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New Focus Friends Children’s Book Teaches Power of Positive Thinking

Joy is the Greatest Gift

$16.99 at Focus Friends

Joy is the Greatest Gift, the first in a new series of inspirational children’s books by Focus Friends, intends to teach young children to appreciate and find happiness in the people and things around them, and spread this joy to others. Joy is the Greatest Gift simplifies concepts found in countless books for adults who want to live more fulfilling lives, allowing them to be understood and implemented by young children (ages 2-9). The author recognizes that like adults, children can experience times of sadness and anger, and though they can not necessarily change the circumstances prompting those feelings, they can be encouraged to recognize and embrace the things that make them happy or “joyful” every day. In essence, it introduces the power of positive thinking. All of the outdoor and indoor delights are highlighted — flower gardens, butterflies, puddles and starlit skies — as well as favorite toys, snacks and cozy naps. And, of course, the powers of positive relationships are emphasized, including those with parents, grandparents, and good friends. Joy is the Greatest Gift is a 32 page, 9 x 11 hardcover book with a jacket, and is beautifully illustrated by an award-winning artist. In addition to this book about beauty and joy, the company plans to publish more books with “focused messages,” such as appreciation, wisdom and inspiration.


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